Cookies help us display personalized product recommendations and ensure you have great shopping experience.

By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
SmartData CollectiveSmartData Collective
  • Analytics
    AnalyticsShow More
    unusual trading activity
    Signal Or Noise? A Decision Tree For Evaluating Unusual Trading Activity
    3 Min Read
    software developer using ai
    How Data Analytics Helps Developers Deliver Better Tech Services
    8 Min Read
    ai for stock trading
    Can Data Analytics Help Investors Outperform Warren Buffett
    9 Min Read
    media monitoring
    Signals In The Noise: Using Media Monitoring To Manage Negative Publicity
    5 Min Read
    data analytics
    How Data Analytics Can Help You Construct A Financial Weather Map
    4 Min Read
  • Big Data
  • BI
  • Exclusive
  • IT
  • Marketing
  • Software
Search
© 2008-25 SmartData Collective. All Rights Reserved.
Reading: Gamification and Social Gaming
Share
Notification
Font ResizerAa
SmartData CollectiveSmartData Collective
Font ResizerAa
Search
  • About
  • Help
  • Privacy
Follow US
© 2008-23 SmartData Collective. All Rights Reserved.
SmartData Collective > Data Management > Culture/Leadership > Gamification and Social Gaming
Culture/LeadershipMarket ResearchMarketingSocial Data

Gamification and Social Gaming

Editor SDC
Editor SDC
4 Min Read
SHARE

Gamification and social gaming are two trends that are taking social network communities to an entirely new level.  Although very different animals, the growing popularity and fast-moving industry is catching the eyes of both investors and the technology-savvy public.  As recently as this week, RIM acquired Scoreloop and is pushing to get into the mobile social gaming network.

Gamification and social gaming are two trends that are taking social network communities to an entirely new level.  Although very different animals, the growing popularity and fast-moving industry is catching the eyes of both investors and the technology-savvy public.  As recently as this week, RIM acquired Scoreloop and is pushing to get into the mobile social gaming network.  Why?  The possibility to be a part of another LinkedIn IPO in the games industry makes the possibly substantial return on investment very alluring. Even the most financially-shy investor is watching to see what happens (See Up Next for Tech IPO’s: Social Gaming).

First of all, what are the key differences between gamification and social gaming?  Why are investors ready to jump into the already heavily-crowded gaming industry? Gamification is a consumer-oriented, reward-based gaming system that can be ported into a customer engagement strategy.  There’s the ability to lure a consumer, through a reward, status or leader board and insert prizing, brand messaging and ultimately a sale on a product.  Current examples are My Star Bucks Rewards or icokerewards . By buying the product you get to play against other consumers. The beauty of this platform has almost unlimited geographic restrictions.  I can buy a Coca-Cola in Canada, and compete with individuals in Europe.

Social gaming, on the other hand, is about the user experience and competition. Take Farmville for example. You must have a Facebook account in order to be able to play, and can request, compete and socialize with friends to grow your status.  Social gaming is also heavily app-driven, with most social based games available on your smartphone.  Consider how often you may find yourself commuting to work, or waiting for someone, and automatically log onto your phone and start playing a game.  It’s become a second nature reaction, and one that start-ups are hoping to catch the interest of investors.

More Read

Location Intelligence: Top 12 industries
Reaching The Social Customer: New Tools, New Strategies – Webinar from Social Media Today
Aiding an Analytics Enthusiast
The Global Billboard Advertising Statistics and Dynamics
Practical Sentiment Analysis and Lies

Console games as a whole are starting to flatline.  Even Call of Duty: Black Ops, which hit record sales upon release, has slowed significantly, with interest turning more and more towards online, social and incentive-based game experiences. Strong game titles and potentially repetitive story lines are starting to lose the interest of the gaming community.  With the prospect of Zynga Preparing to File for IPO [REPORT], the gaming industry is about to take a new step with investors salivating to get a piece of the action.

The beauty of social gaming and gamification alike is that the demographic is no longer narrow or typical of the gaming community. Both women and men, in multiple age groups are participating by downloading and engaging in activities in both styles of game play. The average age for participation is also widening, with children in the United States as young as two playing (see Kids Online Game Moshi Monsters Hits 50 Million Registered Users).

This coupled with mobile access is looking to be one of the largest trends in social media for 2011.

TAGGED:gaming developmentsocial gaming
Share This Article
Facebook Pinterest LinkedIn
Share

Follow us on Facebook

Latest News

Hidden AI, a risk?
Hidden AI, Real Risk: A Governance Roadmap For Mid-Market Organizations
Artificial Intelligence Exclusive Infographic
unusual trading activity
Signal Or Noise? A Decision Tree For Evaluating Unusual Trading Activity
Analytics Exclusive Infographic
Ai agents
AI Agent Trends Shaping Data-Driven Businesses
Artificial Intelligence Exclusive Infographic
Why Businesses Are Using Data to Rethink Office Operations
Why Businesses Are Using Data to Rethink Office Operations
Big Data Exclusive

Stay Connected

1.2KFollowersLike
33.7KFollowersFollow
222FollowersPin

You Might also Like

openAI
Artificial IntelligenceExclusive

OpenAI and Dota 2 Change the Face of Gaming Forever

5 Min Read

Zynga: A Big Data Company Masquerading as a Gaming Company

5 Min Read

Game Analytics: Platform Trends, Monetization and Player Value in Social Games

6 Min Read

Overview of Angry Birds Monetization and Brand Strategy from Casual Connect Kyiv 2011

7 Min Read

SmartData Collective is one of the largest & trusted community covering technical content about Big Data, BI, Cloud, Analytics, Artificial Intelligence, IoT & more.

ai chatbot
The Art of Conversation: Enhancing Chatbots with Advanced AI Prompts
Chatbots
ai is improving the safety of cars
From Bolts to Bots: How AI Is Fortifying the Automotive Industry
Artificial Intelligence

Quick Link

  • About
  • Contact
  • Privacy
Follow US
© 2008-25 SmartData Collective. All Rights Reserved.
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?