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SmartData Collective > Data Management > Best Practices > Because It’s the Weekend: Cube-Solving Lego Robot
Best PracticesCommentaryData Visualization

Because It’s the Weekend: Cube-Solving Lego Robot

DavidMSmith
DavidMSmith
3 Min Read
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The world record for a human solving a Rubik’s cube is 5.66 seconds. This robot, made from Lego Mindstorms and a Samsung Galaxy S II with a custom Android app, solves cubes in just 5.32 seconds … and unlike humans, doesn’t need 15 seconds to inspect the cube first. On the other hand, human competitors don’t get the benefit of four “hands.”

The world record for a human solving a Rubik’s cube is 5.66 seconds. This robot, made from Lego Mindstorms and a Samsung Galaxy S II with a custom Android app, solves cubes in just 5.32 seconds … and unlike humans, doesn’t need 15 seconds to inspect the cube first. On the other hand, human competitors don’t get the benefit of four “hands.”

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From the description of the above video on Youtube:

This ARM Powered robot was designed, built and programmed by Mike Dobson and David Gilday, creators respectively of CubeStormer and Android Speedcuber.

The mechanics are constructed entirely from LEGO, including four MINDSTORMS NXT kits, with the addition of a Samsung Galaxy S II smartphone running a custom Android app as the robot’s brain. Both the MINDSTORMS NXT kits and the Samsung Galaxy SII use a variety of ARM –based processors.

The app uses the phone’s camera to capture images of each face of the Rubik’s Cube which it processes to determine the scrambled colours. The solution is found using an advanced two-phase algorithm, originally developed for Speedcuber, enhanced to be multi-threaded to make effective use of the smartphone’s dual-core ARM Cortex-A9 1.2GHz processor. The software finds an efficient solution to the puzzle which is optimised specifically for the capabilities of the four-grip mechanism. The app communicates via Bluetooth with software running on the ARM microprocessors in the LEGO NXT Intelligent Bricks which controls the motors driving the robot. During the physical solve, the app uses OpenGL ES on the phone’s ARM Mali-400 MP GPU to display a graphical version of the cube being solved in real time.

Human speedcubers’ solve times only include the physical manipulation of the cube and don’t include some time which is allowed to “inspect” the cube beforehand. Times recorded by CubeStormer II are for the total solve including: image capture, software solution calculation and physical solve.

Want to see it in action?? Check it out at ARM TechCon 2011 in Santa Clara, California Oct 26-27th http://www.armtechcon.com.

Gizmodo: Rubik’s Solving CubeStormer II Finally Bests Humanity

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